Diablo 4 Season 11 Necromancer Minion Buffs and Golem Rework

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Diablo 4 Season 11 finally gives Necromancer players what they've been asking for, with a massive round of minion and Golem changes that make summoner builds feel powerful again. After struggling through the late game in previous seasons, Necro minions now hit harder and behave smarter, with damage buffs of up to 35% and better AI that makes skeletons and golems actually feel like a coordinated army diablo 4 gear.

Skeletons got some of the most noticeable upgrades. Skeletal Warriors now deal more cleave damage and gain a new Rally-style passive that gives nearby minions more speed and health regen when fights get intense. Skeletal Mages feel a lot more focused too, actively targeting shadowed enemies and launching corruption orbs that stack damage over time. When you combine that with Decrepify and Corpse Tendrils, the whole screen starts to feel locked down, and minions stop feeling like paper-thin distractions and start feeling like real damage dealers.

The Golem rework is easily the biggest change. Instead of being a slow, awkward tank, the Golem is now a flexible powerhouse with three clearly defined styles. Blood Golem leeches life aggressively and even explodes on death for extra AoE damage. Bone Golem breaks into homing shards when it takes heavy hits, adding both damage and a strange but useful defensive layer. Iron Golem goes full juggernaut with a seismic slam that stuns enemies and creates damage zones for your minions to abuse. The new ability to switch Golem types mid-fight adds real depth, especially in harder encounters like Dark Citadel bosses.

Minion builds also feel better tied into the rest of the Necromancer kit now. Minions inherit part of your crit chance, and they get brief protection during your ultimate casts, which makes big moments feel smoother and less punishing. Essence management is less painful thanks to corpse explosions refunding resources, so longer boss fights don't feel like you're constantly starved. Hybrid builds, mixing minions with Bone or Shadow damage, feel way more natural and less gimmicky than before.

In the endgame, these changes push minion Necro back into serious contender territory. High-tier Pit clears feel faster and more consistent, and early tests show noticeably better clear times against Uber Lilith and other pinnacle bosses. Gear priorities shift toward heavy minion scaling, especially uniques that boost summon damage and attack speed. At the same time, Blizzard pulled back slightly on a few overly abusable passives to avoid things getting completely out of control, which helps keep the class strong without feeling broken.

For new or returning Necro players, the leveling experience feels smoother too. Early Skeletal Mage setups feel much tankier, and by the time you reach midgame, leaning into Golem-focused builds actually feels rewarding instead of clunky. Key aspects and new expansion systems give minion builds more room to grow, and community theorycrafters are already calling this a full minion meta comeback.

Season 11 makes the Necromancer feel like a true summoner again. Your army feels aggressive, reliable, and deadly in a way that hadn't really been there for a while u4gm Diablo 4 gold. Whether you're solo farming, pushing deep pits, or grouping for endgame bosses, minion Necro finally feels like it belongs at the top.

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